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Repositorio Institucional Continental


Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.12394/7809
Title: Analysis of the comparison of the levels of concentration and meditation in the realization of academic activities and activities related to videogames, based on brain computer interface
Alternative Titles: Análisis de la comparación de los niveles de concentración y meditación en la realización de actividades académicas y actividades relacionadas con videojuegos, basadas en la interfaz cerebro-computadora
Authors: Auccahuasi, W.
Díaz, M.
Sernaque, F.
Flores, E.
Aiquipa, G.
Rojas, G.
Castro, P.
Moggiano, N.
Keywords: Interfaz de la computadora del cerebro
Electroencefalografía
Publisher: Universidad Continental
Issue Date: 15-Nov-2019
Date available: 17-Jul-2020
Creation date: 2020
Bibliographic citation: Auccahuasi, W., Díaz, M., Sernaque, F., Flores, E., Aiquipa, G., Rojas, G., Castro, P. Moggiano, N. (2019). Analysis of the comparison of the levels of concentration and meditation in the realization of academic activities and activities related to videogames, based on brain computer interface. ACM International Conference Proceeding Series, 1(1), 154-157. https://doi. 10.1145/3369985.3370017
DOI: 10.1145/3369985.3370017
Abstract: In the new times we are living, the use of technology is causing many of the customs are changing, one of them is the development of children, in previous years children used to play with their friends in the parks, technology It has caused many of them to perform recreation activities based on the use of video games, these games have caused children to develop certain skills and also change their behavior when they perform certain activities, in this work a comparison between the levels of concentration and meditation levels when children carry out activities related to the realization of academic activities related to the accomplishment of the school tasks that they must perform, with the levels of concentration and meditation when the child is doing activities related to video games, methodology that was used to evaluate the levels The concentration and meditation is based on the use of the Neurosky MindWave EEG device, which gives us the level of concentration and meditation that the person is on a scale of 0% to 100%, the results obtained show that In the case of videogames, children develop high levels of concentration in almost the entire development of the game from the beginning to the end of the game, compared to the levels that they develop when they do their homework, where children hardly concentrate having average records on average in the level of concentration and meditation.
Included in: https://dl.acm.org/doi/10.1145/3369985.3370017
metadata.dc.format.extent: p. 154-157
Access: Acceso abierto
Source: Universidad Continental
Repositorio Institucional - Continental
Appears in Collections:Artículos de conferencias

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