Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.12394/7827
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dc.contributor.authorSancho, J.V.-
dc.contributor.authorDe la Gala Quispe, K.-
dc.contributor.authorCondori, K.V.-
dc.date.accessioned2020-07-17T15:48:14Z-
dc.date.available2020-07-17T15:48:14Z-
dc.date.created2020-
dc.date.issued2019-12-15-
dc.identifier.citationSancho,, J.V., De la Gala, K., Condori, K. (2019). Storytelling with holograms for the development of reading competence. Communications in Computer and Information Science, 1(1), 345-355. https://doi. 10.1007/978-3-030-37386-3_25es_ES
dc.identifier.urihttps://hdl.handle.net/20.500.12394/7827-
dc.description.abstractThe use of emerging technologies such as interactive 3D virtual environments has improved the learning process in different areas in recent years, but their lack of interest and lack of interest in Educational Institutions for the use of these technologies and the use of traditional development strategies of reading competence, resulting in poor school performance in the area of communication and a decrease in PISA (Program for International Student Assessment). This paper proposes the creation and implementation of a low-cost, real-time holographic image generation model, using Blender, Kinect to detect the movements of a person and Ni-Mate that manages the data captured by the Kinect device. The research consists of five stages, the first one analyzes, designs and develops the assessment tools for reading competence, as the second stage the compilation of appropriate readings within the framework of the reading competence in PISA, so the third stage is an analysis and 3D model design, based on a satisfaction survey, as fourth the adequacy of space for better visualization and interaction of the teacher who tells the stories with the holograms generated and finally consider the research variables to make a comparison of the results obtained. In this project that proposes the use of hardware and software for the generation of low-cost interactive holograms, it will improve reading skills in students of Regular Basic Education (EBR) of primary level.es_ES
dc.formatapplication/pdfes_ES
dc.format.extentp. 345-355es_ES
dc.language.isoenges_ES
dc.publisherUniversidad Continentales_ES
dc.relationhttps://rd.springer.com/chapter/10.1007/978-3-030-37386-3_25es_ES
dc.rightsinfo:eu-repo/semantics/restrictedAccesses_ES
dc.sourceUniversidad Continentales_ES
dc.sourceRepositorio Institucional - Continentales_ES
dc.subjectModelado 3Des_ES
dc.subjectRealidad aumentadaes_ES
dc.titleStorytelling with holograms for the development of reading competencees_ES
dc.title.alternativeCuentacuentos con hologramas para el desarrollo de la competencia lectoraes_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.rights.licenseAttribution 4.0 International (CC BY 4.0)es_ES
dc.description.noteEl texto completo de este trabajo no está disponible en el Repositorio Institucional - Continental por restricciones de la casa editorial donde ha sido publicado.es_ES
dc.rights.accessRightsRestringidoes_ES
dc.identifier.journalCommunications in Computer and Information Sciencees_ES
dc.identifier.doi10.1007/978-3-030-37386-3_25es_ES
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