Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.12394/9921
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dc.contributor.authorAuccahuasi, Wilveres_ES
dc.contributor.authorOvalle, Christianes_ES
dc.contributor.authorBernardo, Grisies_ES
dc.contributor.authorFelippe, Marcoes_ES
dc.contributor.authorPacheco, Orlandoes_ES
dc.contributor.authorLovera, Dennyes_ES
dc.contributor.authorLedezma, Carloses_ES
dc.contributor.authorFarfan, Amauryes_ES
dc.contributor.authorFelix, Edwines_ES
dc.contributor.authorRuiz, Marioes_ES
dc.date.accessioned2021-08-19T21:39:30Z-
dc.date.available2021-08-19T21:39:30Z-
dc.date.issued2021-
dc.identifier.citationAuccahuasi, W., Ovalle, C., Bernardo, G., Felippe, M., Pacheco, O., Lovera, D., Ledezma, C., Farfan, A., Felix, E. y Ruiz, M. (2021). Connectivity pattern analysis for virtual simulation design, based on high-performance game analysis. CEUR Workshop Proceedings, 2875.es_ES
dc.identifier.issn1613-0073es_ES
dc.identifier.urihttps://hdl.handle.net/20.500.12394/9921-
dc.description.abstractIn the learning and training processes, simulation is taking a lot of strength due to the ease and recurrence that it allows us, managing to perform it repeatedly until reaching the necessary skills. We find simulation in different applications Such as doctors, in engineering, where what is tried is to reproduce the experimentation environment in a similar way, that is why we find today a number of applications, tools, programming languages, dedicated development environments to be able to implement simulation environments. The present work proposes a method to be able to analyze the connectivity patterns to be able to recommend the use and applications of the different types of networks, making an analysis of these connections in the realization of video games, in the study various video games that we can find were evaluated In the market, these video games have a particularity that within their simulation structure requires a high calculation capacity, so it is recommended so that it can be installed against a good capacity of memory, storage, processor and a powerful graphic processor, who is in charge of the rendering of the scenarios, game analysis and the greater amount of calculation necessary to carry out the game, games such as Valorant, Fornite and League of Legends were evaluated, games that require high computational capacity, added to a good connectivity of network, WIFI connections were evaluated in the 2.4GHz 5GHz bands and by RJ45 connector, the results show that before a constant speed of the same network the 5GHz connection is the connection where the games have a better performance, in second place is the connection by RJ45 or better known as a network cable connection and finally in third place is the WIFI connection to 2.4 GHz, these results can help the design of applications related to virtual simulation independent of the simulation engine.es_ES
dc.formatapplication/pdfes_ES
dc.format.extentp. 46-53es_ES
dc.language.isoenges_ES
dc.publisherUniversidad Continentales_ES
dc.relationhttp://ceur-ws.org/Vol-2875/es_ES
dc.rightsinfo:eu-repo/semantics/openAccesses_ES
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/es_ES
dc.sourceUniversidad Continentales_ES
dc.sourceRepositorio Institucional - Continentales_ES
dc.subjectVideojuegoses_ES
dc.subjectInternetes_ES
dc.subjectSimulación por computadoraes_ES
dc.titleConnectivity pattern analysis for virtual simulation design, based on high-performance game analysises_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.rights.licenseAttribution 4.0 International (CC BY 4.0)es_ES
dc.rights.accessRightsAcceso abiertoes_ES
dc.publisher.countryPEes_ES
dc.identifier.journalCEUR Workshop Proceedingses_ES
dc.subject.ocdehttp://purl.org/pe-repo/ocde/ford#2.02.04es_ES
dc.type.versioninfo:eu-repo/semantics/publishedVersiones_ES
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